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AirLand Battle is adding both aircraft, Canada and the Scandinavian nations, along with more RPG style deck building options for multi-player, which unlock special prototypes and give unit discounts if you limit yourself to a certain nation and decade. It's has plenty of units, you can field pretty much any late-60s to late-80s piece of equipment, ranging from the M60 Patton, RaketenJagdpanzer, DANA howitzer, Mi-24 HIND, and T-90 MBT, to prototypes to like the Marder VTS1 (A Marder APC with a 105mm L7 cannon), M8 AGS, Starship Patton (A M60 Patton with a 152mm gun/missile combo and a 20mm auto-cannon in a second turret) and MBT-70. In both of them your units are purchased from a point pool, and in the latter you need both recon and logistics to win. The Situation: A crippling energy crisis.
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This real-time strategy experience puts you squarely in control of counterterrorist forces and delivers a first look at tomorrow's war. So terrain as cover is important to me.Ĭlick to expand.Take a look at World in Conflict and Wargame: European Escalation/AirLand Battle. Ripped from today's headlines, Act of War: Direct Action is a frightening tale of suspense, international intrigue and geopolitical military conflict. While those games were fun, I prefer having a sort of tabletop war game experience within my computer. Is that actually true? One of the things I didn't favor about some of the trademark RTS's was the build-and-deploy aspect of those games. This game got my interest because of some of the screenshots and its billing that you can command "ultra-realistic" units. I really like hexagons, and it seems like online play would be fun.
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Apparently, it's a sequel to Great Little War Game-a game I never heard of but apparently won awards (according to the box). And hey, I can even play Civ 5 now!Ĭute looking, budget turn-based hexagonal war game. I've had some pretty solid gaming experiences on the PS 3 with End War and RUSE, so I hope to expand my gaming a bit. These are lower-demanding, hardware-wise, games that might have worked on my Netbook but not very well. Seams to me like there should be a Registry tweak around this? But I wanted to get this out to help the emormose amount of people that have been trying all kinds of things to no avail to get this game running on Vista.Now that I'm slightly ahead of the computing curb, or at least a good distance from where I was at previously, I've been looking at some of games I purchased but never actually installed. (Just have to put the other 2 GIG back in later) It still would not run with 3 GIG for me Running Vista, 64 bit and 32 bit systems (put on two PC's with Core 2 Quad Processors) Unlike they running on 3 GIG of RAM, I had to removed two of the 4 so it was using only 2 GIG of RAM and the game finnaly ran. Vista 64Ĭould not get to work on Vista then I found this link that put me on the right Track
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